![]() You must enter the appropriate hi-hat sound as they are being entered. It is important to realize that in Finale, the + and o articulations are for visual purposes only. While holding down the letter click on the note to assign the articulation: open (o) and closed (+). With the Articulations tool selected, hold down the letter “I” for = or the letter “O” for open. TIP: Use the metatool assigned to these markings for faster entry. Choose the + for closed or the o for open. ![]() I enter the proper hi-hat sound and then go back and add the articulations to the notes: + for closed and o for open.Īfter entering the notation for the hi-hat, add the + and o to the noteheads by: In Finale the drum set map has both the open and closed hi-hat assigned to the same X notehead. In Sibelius, the drum set map includes both a different notehead for open and closed hi-hat and the articulations. This can cause problems when there is a half note in the hi-hat as the circled X is the same notehead used for half and whole notes. In Finale, this requires that you go into the drum map and change the notehead assigned to the open hi-hat from an X to a circled X. The other option is to use a different notehead for open hi-hat and an x for closed hi-hat. Usually, if there is a closed sign, you don’t have to put it on every note, just after an open sign is used. The most common is to use the articulations + for closed and o for open. There are two ways that open and closed hi-hat is typically notated. Here is the link to the quickstart video: Sibelius 7 starts on page 352.įinale: Go to Help > User Manual and search for Drum Maps. From the index go section 4.13 Percussion. Sibelius: go to Help > Reference and read the section on Drum Maps. If you are new to drum maps, read about them in the documentation. ![]() Drum maps are needed since percussion instruments have multiple sounds and noteheads assigned to the same line or space in a part. In this post, I will go through the steps to notate open and closed hi-hat indications in drum set parts in Finale and Sibelius.īoth Finale and Sibelius use a drum map for percussion parts. ![]()
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